Gamification is a design technique for making a video game more accessible to children

The Australian Competition and Consumer Commission (ACCC) has released a study that examines the effects of video game design on children.

The research examined how video game designers and developers can change the way a game is presented to children and whether children experience the game differently based on how much time they spend playing it.

Children who spend more time playing video games, on average, experience more positive feelings about the game, and less negative feelings about it, the study found.

“While it is true that video game creators and developers need to be mindful of the needs of children, the benefits of the gamification approach have been well-established,” ACCC chairperson Heather Conway said in a statement.

For example, in a recent study, the researchers showed that children who spent more time gaming played video games for shorter periods of time than those who spent less time.

The researchers also found that those who played more games spent less of their time looking at their screens.

In an interview with The Wall Street Journal, Ms Conway said that while the studies are preliminary, the research demonstrates the effectiveness of video games as a way for children to engage with a game environment.

More to come.

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